AI Insights · Timothy · October 2022
Top 5 Slime Games on iOS in Netherlands Q3 2022
Discover the performance trends of the top 5 slime games on iOS in the Netherlands during Q3 2022, based on data from Sensor Tower.
Performance of Top 5 Slime Games on iOS in the Netherlands in Q3 2022
The third quarter of 2022 saw varying trends in the performance of the top 5 slime games on iOS in the Netherlands. Here’s a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Super Slime Simulator
Throughout Q3, Super Slime Simulator experienced fluctuations in its weekly downloads and active users. Downloads peaked at 1.1K in mid-July but declined to around 406 by mid-September, with a slight recovery to 584 in the last week of September. Active users mirrored this trend, peaking at 4.8K in July and then declining to approximately 3K by the end of September. Revenue remained relatively stable, ranging from $8 to $36 per week.
Goo: Slime simulator, ASMR
Goo: Slime simulator, ASMR maintained consistent weekly revenue between $14 and $20 throughout the quarter. However, there were no reported downloads during this period. Active users saw a gradual decline from 43 to 31.
Fluid Simulation
Fluid Simulation showed a more dynamic pattern in weekly downloads, ranging from 118 to 188. Active users peaked at 362 in mid-September but settled around 300 by the end of the quarter. Revenue varied significantly, with notable peaks of $36 in early September and mid-July.
World of Slime Simulator Games
World of Slime Simulator Games had modest weekly download numbers, peaking at 27 in late July and dropping to just 4 in mid-September, with a slight rise to 13 at the end of September. Active users fluctuated between 54 and 72, with a gradual decline toward the end of the quarter. Revenue remained minimal, with occasional earnings of $3 to $7.
Virtual Slime
Virtual Slime's weekly downloads showed a downward trend from 226 in early July to 89 in mid-September, recovering slightly to 122 by the end of the month. Active users followed a similar pattern, starting at 418 and ending at 235. Revenue was sparse, with only a few weeks showing earnings, peaking at $13 in late June.
For more insights and detailed data, visit Sensor Tower.